Game Review: Goldeneye 007: Reloaded (Xbox 360)
I would have to say that I am a lifetime gamer. I had the early Atari and pretty much every system that followed. I did take a break and went a couple of years without having a system. One of the games that brought me back into gaming was the original Resident Evil on the Playstation. Later on down the road it was Goldeneye on the Nintendo 64 that really took multiplayer to a new level. I spent many hours laying proximity mines on those multiplayer maps. It took some time, but the gaming industry seems to be interested in recapturing some of that old Goldeneye glory. The Nintendo Wii released a new version of Goldeneye in 2010 for which I never noticed. Recently Xbox (and I assume other platforms) released Goldeneye 007: Reloaded. It didn’t take much convincing to want to try this game out. Though tweaked from the original, it was a nice to reminisce with a game that “I” say laid the foundation for all the shooters we have today – especially concerning online multiplayer gaming.
One of the first things I noticed about the game is that this Bond is not the same Bond from the movie with the same name. Daniel Craig makes an appearance for voice acting Bond despite the movie version being that of Pierce Brosnan. Judi Dench also lends her voice for this version of Goldeneye. Otherwise, most other elements have been changed from the 2010 Wii version. The game has been updated to meet today’s Bond standard in that he uses a Smartphone to take pictures; something that didn’t really exist at the time of the original Goldeneye movie and game.
In true Bond action, you need to proceed with stealth as you meet your primary and secondary objectives. This is a nice change of pace from the way current popular shooters are sometimes set up. Of course, if you are discovered that doesn’t mean you lose, you just have to go guns blazing until you can resume your normal quiet stealth operations. The levels follow the basic pattern at the N64 version, but in much more great detail. The game also follows the movie plot pretty closely…from what I remember of the movie.
There were really no major glitches; it was very well put together. On occasion, I could swear I was hiding quite well, but still got discovered by the AI. Other than that, the game moved along at a steady and action-packed pace without error. Shooting mechanics were pretty cool and easy to learn. As you let off the aim button and repress it, the target would move to the next enemy; this made for quick-firing action so you can lay-to-rest more than one enemy quickly without being discovered.
I did play some online action. I find it hard to play shooters online since I have been corrupted by CoD. I did have some fun playing Reloaded online. Unfortunately, there were not a lot of players, but when a room got filled the game pace was quick and fun. I haven’t had that kind of experience online with a shooter since…well, you know that “other” game.
Overall, the game was a good time and worth full price if you can’t wait for the bargain bin. The story can take 8-10 hours to get through and I would say that is about enough time for a good time. There are also timed levels you can try in addition to story mode. The game was true to the story and if you played the original on the N64, then I think you will enjoy this updated 2011 edition.