Author Archives: WarpRider
Resident Evil was probably the reason I initially bought a Sony PlayStation back in 1996. Back then there were plenty of cute cartoony games that involved side scroll fighting and plumbers and stuff, but Resident Evil was so different. It was actually scary. It might not be very scary by today’s standards as we have all become immune to grotesque gaming. But, decades ago Resident Evil defined survival horror and set the foundation for many copycats and unfortunately the excess blood and gore we have today. There may have been scary games prior to this one, but in my lifetime and gaming involvement, Resident Evil opened a new path in gaming experience. Why am I talking about it again after all these years? Well for one, designers need to go back and learn from the subtle nuances of the game…the scary parts, the quietness, and the loneliness. Today’s survival horror gaming is just ridiculous. Second, Resident Evil was rereleased and updated in HD for the modern console. This old guy says…yay! Read the rest of this entry
I can’t think of a game in recent memory that has been more overblown than The Evil Within, at least in the survival horror genre. Tango Gameworks took cues from just about every other horror game out there; Resident Evil, Silent Hill, Outlast, etc., and put them all into one mashup, hence, it’s unoriginal! I will give the developers props for a few things, but seriously how many puss-filled, pulsating, veiny, acid-spewing, bulging mucous looking sores-on-walls am I going to see in these kinds of games? Time to come up with something new; let’s get back to scaring the crap out of gamers with suspense instead of wowing us with the fantastically grotesque.
What started off as a pretty legit story line; cop responds to gruesome murders at Beacon Mental Hospital. Cop sees some really strange crap and runs for life. Cop and friends escape in ambulance (earth shakes violently); ambulance crashes in the woods; cop and friends get split up (of course). Cop runs through woods trying to find his way. And this is where things start to take a turn for the worse. And when I mean worse, I don’t mean for the safety of the cop protagonist, I mean took a turn for the ludicrous worse in overall gaming experience. Read the rest of this entry
I bought Game Dev Tycoon as part of the 2013 Steam Summer Sale. Business Simulation games weren’t really my style then, so I thought “Hey, I’ll give Game Dev Tycoon a go.” As of now I’ve committed 132 hours of blood, sweat, and tears into this game. This game is basically centered in the early 1980’s era when videogames were getting very, very popular.
So, I started my videogame developing Simulator Company with the name “Crank Incorporated,” named after Steam Corporation. My company started out in a location that seemed like a garage that might actually be housing a DMC Delorean. With $70K, I started development of my first game. At the moment I had four game topic choices, one of those being “Racing,” so I chose that. The second choice was of the genres RPG, Simulation, Action, etc. So, I chose Simulation because I know that racing and simulation is a good combo. The next choice was naming my game. I saw some of the forum pages where people made hilarious names such as a military action game being called Call of Dooty, but that didn’t stop me from making a formal name for my racing simulator because I take gaming seriously. Speed Racer was what I chose; named after the somewhat successful film. Read the rest of this entry