Can the maker repair what he makes?
By now, video games have reached a point where questioning religion, society, war, and other difficult and taboo subject matter have found their way into the subject matter. Dig deep into the lore of games like Portal 2, Bioshock, Limbo, El Shaddai, Deus Ex, Spec Ops: The Line, Metal Gear Solid, etc. and you will find deep and introspective ‘mature’ subject matter. I applaud games like this for giving the medium a much need push forward, and when a game comes out that tackles these type of themes I make it a point to play it. When I first caught wind of Primordia through the Steam Greenlight feature the concept of a post-apocalyptic world where man had become extinct and robots and androids lived on to create their own society where some had began to worship their makers, man, had really piqued my attention. Then quickly seeing it was being co-produced by one of my favorite adventure game publishers, Wadjet Eye (Gemini Rue, The Blackwell Series, Resonance), and newcomers Wormwood Studios, I knew I had to get my hands on this game. Did Wadjet continue their amazing track record, are Wormwood Studios a worthy new dev. team, did Primordia live up to my lofty expectation of delivering quality gameplay as well as a narrative that would tickle my brain? Read on. (note: I’m trying a different style to my game reviews and am now going to add a score at the end :gasp!:, hope you dig it)