For the longest time I’ve been a fan of graphic adventure games (aka: point and click adventure games). My roots with this style of gaming goes back to the VGA games that were produced in the late 80’s/early 90’s with stuff like Kings Quest and various other Sierra games. My love (and many others) of this genre deepened when I came across the mad mind of Tim Schafer and Lucas Arts with games like Monkey Island and Maniac Mansion where they perfected the point and click formula down to a perfect ‘T’. Then graphic adventure games seemed to just fall off the map getting little to no exposure and many games falling well under my radar. One of the games to fly right under my radar is 1999’s The Longest Journey by Ragnar Tørnquist and Norwegian studio Funcom. I have heard that this game was heralded as the best graphic adventure of all time by many sites and people, but for some reason I never got around to playing it when I initially heard about it. Then Steam had their summer sale and offered a package of this game along with its sequel bundled together for a nice price, so I took the plunge to brush up on a game that I should have played years ago and boy am I happy I did.
This is a repost of a review of the series I wrote some years ago. I know some of the info is a bit dated, but it still gets the point across and is spoiler free 😉
So, what is A Song of Ice and Fire? Well to put it simply, it is a still continuing fantasy novel series written by George R.R. Martin. Four books in the series have been released, A Game of Thrones, A Clash of Kings, A Storm of Swords, and A Feast for Crows and there are another three in the works which are expected to be titled A Dance with Dragons, The Winds of Winter, and A Dream of Spring. Each book runs about 800-1200 pages in paperback with smaller print. So, why would one want to spend months reading massive books of an incomplete fantasy series? Well, let me tell you why.
From the moment it was a mere rumor that the next entry in the Elder Scrolls series was to be released my anticipation had shot sky-high. As much as I loved its predecessor, Oblivion, there was one thing that the game was lacking that could have brought it to levels of unimaginable awesomeness, dragons. And dragons were to be the main focal point of the new game, let’s just say I got a little over-excited. And as which happens when anticipation and expectation are at such high levels, in the end things didn’t pan out as I had wished and upon completing Skyrim I was left disappointed and felt slightly cheated. Since this is one of the most popular games out there I’m not going to go into great depth with gameplay or style other than saying it is a first person hack and slash RPG with lots of exploring to do.